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Dote Dots
Design Challenge:
To create a unique pet game with simplify interaction that promote daily play.
Team: Me
Duration: 6 months
Responsibilities:
- To Research and Analyse Trends and Competitors
- To Plan and Document design process
- To Build and Prototype Mechanics
Process:
The game development started focusing on the core mechanics. I used primary rapid prototyping to test my designs.
Iteration:
After I achieve ideal interaction with a virtual pet. I expand the design to focus on the player retention and the other hooks like companionship.
Marketing:
The game has a broad target audience ranging from age 8- 25 female casual gamer who wants to have a pet but couldn't.


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