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Dote Dots

Design Challenge:

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To create a unique pet game with simplify interaction that promote daily play.

 

Team: Me

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Duration: 6 months

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Responsibilities:

- To Research and Analyse Trends and Competitors

- To Plan and Document design process

- To Build and Prototype Mechanics

Process:

The game development started focusing on the core mechanics. I used primary rapid prototyping to test my designs. 

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Iteration:

After I achieve ideal interaction with a virtual pet. I expand the design to focus on the player retention and the other hooks like companionship.

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Marketing:

The game has a broad target audience ranging from age 8- 25 female casual gamer who wants to have a pet but couldn't. 

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