Working at Gameloft

As a
Junior Game Economy Designer in the DMK team...
Achievements:
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Propose and lead system improvement for time-limited events (TLEs).
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Balanced 20 events for "Disney Magic Kingdom" to optimize player experience and monetization.
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Identify and develop the purchase drivers and provide data-driven design, tuning, and pricing recommendations to improve game financial performance.
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Analyze the collected data and report the underperforming aspects of the game economic model.
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Research and deconstruct games and present findings with fellow designers.
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Tools:
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Excel
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Google Sheet
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Confluence
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Jira
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Zoom
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Learnings:
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Soft Skills:
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To be a part of a big team, it is important to communicate proactively.
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Asking questions is vital for growth, but researching before seeking help can also support my team.
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Passion and taking initiative make a great worker.
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Understand the point of view of the task reviewers to avoid similar mistakes or misunderstandings.
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Hard Skills:
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Design systems from the higher level. Don't focus on the detail too much initially.
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Write notes and keep track of random ideas.
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Knowledge of the system's balancing levers is the foundation of a good game balance job.
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Data is crucial for system design, but we don't always have to wait for data.
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