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Iron

Grave

IronGraveCharacterPlaceHolder.png

Design Challenge:

To create a hack & slash experience which promotes different play styles under 15 minutes gameplay

 

Team Size: 4

Duration: 8 months

Role: Game Designer, Project manager & Programmer 

Responsibilities:

- To Plan and Manage team of 4

- To Brainstorm and Research with others

- To Build and Implement Mechanics

Game Balancing:

- DevLog

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Marketing:

We found ourselves in between Character-switching games like Trine and Gauntiet, and traditional action RPG like Diablo and Path of Exile. We provide more customization than Trine with less time in building one in Path of Exile.

Prototypes:

 

 

 

 

 

 

 

 

 

 

Playtest:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Iteration:

We noticed that players had difficulty aiming when using range character. Therefore, we added in Auto attack feature to attack the closest enemy.

Playtest.jpg
PlaytestResult.png
PlaytestResult.png

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