Iron
Grave

Design Challenge:
To create a hack & slash experience which promotes different play styles under 15 minutes gameplay.
Team Size: 4
Duration: 8 months
Role: Game Designer, Project manager & Programmer
Responsibilities:
- To Plan and Manage team of 4
- To Brainstorm and Research with others
- To Build and Implement Mechanics
Game Balancing:
- DevLog

Marketing:
We found ourselves in between Character-switching games like Trine and Gauntiet, and traditional action RPG like Diablo and Path of Exile. We provide more customization than Trine with less time in building one in Path of Exile.
Prototypes:
Playtest:
Iteration:
We noticed that players had difficulty aiming when using range character. Therefore, we added in Auto attack feature to attack the closest enemy.






